![]() ![]() We've created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes. The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas! Welcome to the quarterly update for AppGameKit Studio. Removed support for Windows XP and Vista. ![]() IDE now reports up to 30 errors at a time, increased from 10.Tier 1 Compiler will now be more thorough in finding undefined variables in functions.Compiler will output stats such as the number of lines parsed and language tokens generated.Tier 1 Compiler is now faster at compiling large projects.iOS and MacOS Tier 2 apps now require XCode 14 or higher.Updated to MoltenVK 1.2.1 on Mac and iOS.Mac version now compiles to both arm64 and x86_64.Removed joystick support on Mac due to unsupported library.Fixed DeleteAdvert not removing the banner ad.Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background.Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android.Go to declaration on an include path will now go to that file.Hover now handles local and type variables.The go to declaration now handles local and type variables.Code completion now suggests user functions and variables.Allows only one broadcast or debug session at a time.Now has buttons in the top right for compile, run, broadcast, and debug. ![]() It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements. Welcome to this new update for AppGameKit Studio. ![]()
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